# Nightmare Biolab Headgear Enchant

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2F2UuRHJ6kFmX2oN50jmQw%2Fimage.png?alt=media&#x26;token=8fb1a1d4-2e2e-4848-9812-e24a4eb55795" alt="" width="368"><figcaption></figcaption></figure>

You can now enchant <mark style="color:yellow;">**ALL HEADGEARS**</mark> in the Biolab update — not only Nightmare Biolab Headgears, but every headgear, including those obtained from **Origin Scrolls** and **Memorial Headgears**.

***

## :exclamation: Enchant Mechanics

To enchant your headgear, you must talk to Wandering Mind inside the [<mark style="color:purple;">**Nightmare Biolab Room**</mark>](https://aorxog.gitbook.io/wiki/memorial-dungeon/event-list/february-moonlit-hearts/lighthalzen/nightmare-biolab-room).&#x20;

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2Fz4O4zzJbv0FtWAQXQ7i5%2Fimage.png?alt=media&#x26;token=e642bedb-a180-495d-8242-3f8b59ec2619" alt=""><figcaption></figcaption></figure>

To <mark style="color:$success;">perform</mark> a normal enchant, you will need:

* ![](https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FA2D8EvEeOJWP5QJmidbV%2Fimage.png?alt=media\&token=03d59e50-f996-4280-ad9b-81667c105d0a) **Cursed Fragments x10** *<mark style="color:$info;">Dropped from Bio Laboratory 2nd/3rd Floor monsters.</mark>*
* <mark style="color:yellow;">**50.000z**</mark>**&#x20;fee.**

To <mark style="color:$danger;">reset</mark> the enchant, you will need ![](https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FwdzP8XR7Qt6VY1H9Np8K%2Fimage.png?alt=media\&token=4c2bf29f-e43e-4875-847e-39f1bf2f38a6) **Sentimental Fragments x10**\
\&#xNAN;*<mark style="color:$info;">Dropped from Bio Laboratory 3rd Floor monsters.</mark>*

***

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FJMLcEJUQoPwpyuar83m2%2Fimage.png?alt=media&#x26;token=d11a2e56-d755-47f4-b33b-3f740859182f" alt=""><figcaption></figcaption></figure>

<p align="center">The first enchant is applied to the <mark style="color:$success;">4th slot</mark>.<br>The second enchant is applied to the <mark style="color:yellow;">3rd slot</mark>.<br>The final enchant is applied to the <mark style="color:$danger;">2nd slot</mark>.</p>

{% hint style="info" %}
When you perform an enchant, the options you receive are random.\
If you are not satisfied, you can reset the enchant at any stage, regardless of the current slot.
{% endhint %}

### :newspaper:Enchant List:

<details>

<summary><mark style="color:$success;">4th slot</mark></summary>

| Stat | Value |
| ---- | ----- |
| STR  | 1     |
| AGI  | 1     |
| VIT  | 1     |
| INT  | 1     |
| DEX  | 1     |
| LUK  | 1     |

</details>

<details>

<summary><mark style="color:yellow;">3rd slot</mark></summary>

| Stat | Value  |
| ---- | ------ |
| STR  | 1 \~ 2 |
| AGI  | 1 \~ 2 |
| VIT  | 1 \~ 2 |
| INT  | 1 \~ 2 |
| DEX  | 1 \~ 2 |
| LUK  | 1 \~ 2 |

</details>

<details>

<summary><mark style="color:$danger;">2nd slot</mark></summary>

| Normal Stat | Value  |
| ----------- | ------ |
| STR         | 1 \~ 3 |
| AGI         | 1 \~ 3 |
| VIT         | 1 \~ 3 |
| INT         | 1 \~ 3 |
| DEX         | 1 \~ 3 |
| LUK         | 1 \~ 3 |

| or Special Enchant | Description                                                                                                                                                |
| ------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Mettle Lv1         | boosts <mark style="color:$danger;">ATK</mark> and <mark style="color:green;">HIT</mark>                                                                   |
| Tenacity Lv1       | boosts Perfect HIT and <mark style="color:red;">Melee Physical Damage</mark> )                                                                             |
| Master Archer Lv1  | boosts <mark style="color:purple;">ASPD</mark> and <mark style="color:yellow;">Ranged Attack Damage</mark>                                                 |
| Acute Lv1          | boosts <mark style="color:orange;">Critical Rate</mark> and <mark style="color:orange;">Critical Damage</mark>                                             |
| Magic Essence Lv1  | boosts <mark style="color:$primary;">MATK</mark> and <mark style="color:$success;">Reduces Variable Casting Time</mark>                                    |
| Affection Lv1      | boosts <mark style="color:blue;">MaxSP</mark> and <mark style="color:$warning;">healing recovery rate</mark>                                               |
| Adamantine Lv1     | boosts <mark style="color:$danger;">MaxHP</mark> and <mark style="color:$info;">reduces Physical</mark> & <mark style="color:$info;">Magical damage</mark> |

</details>

***

## :star:<mark style="color:purple;">Special Enchant</mark> Upgrade

If you are lucky, you may obtain a :star:<mark style="color:purple;">**Special Enchant**</mark>, which is only available on the final enchant ( <mark style="color:$danger;">2nd slot</mark> ).

If you obtain a Special Enchant, you can upgrade its tier using ![](https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FA2D8EvEeOJWP5QJmidbV%2Fimage.png?alt=media\&token=03d59e50-f996-4280-ad9b-81667c105d0a) **Cursed Fragments**.\
The required amount depends on the current tier level.

If the upgrade fails, your headgear will not be destroyed, but its tier will decrease by 1 ( minimum Tier 1 ). This will not affect the enchants in the 3rd and 4th slots.

### :up:Special Enchant Upgrade Rate:

| Level | Cursed Fragments Needed | Rate |
| ----- | ----------------------- | ---- |
| 1     | -                       | -    |
| 2     | 20                      | 70%  |
| 3     | 40                      | 50%  |
| 4     | 50                      | 35%  |
| 5     | 70                      | 25%  |
| 6     | 100                     | 18%  |
| 7     | 150                     | 13%  |
| 8     | 250                     | 9%   |
| 9     | 500                     | 6%   |
| 10    | 1.000                   | 4%   |

***

### :crystal\_ball:Special Enchant Upgrade Effect:

<details>

<summary>Mettle ( boosts <mark style="color:$danger;">ATK</mark> and <mark style="color:green;">HIT</mark> )</summary>

<table><thead><tr><th width="90">Level</th><th width="298">Enchants Effects</th><th>Rebalance Effects on PvP Yoyo &#x26; WoE</th></tr></thead><tbody><tr><td>1</td><td>ATK +2%, HIT +3</td><td>ATK +1%, HIT +2</td></tr><tr><td>2</td><td>ATK +4%, HIT +6</td><td>ATK +2%, HIT +4</td></tr><tr><td>3</td><td>ATK +6%, HIT +9</td><td>ATK +3%, HIT +6</td></tr><tr><td>4</td><td>ATK +8%, HIT +12</td><td>ATK +4%, HIT +8</td></tr><tr><td>5</td><td>ATK +10%, HIT +15</td><td>ATK +5%, HIT +10</td></tr><tr><td>6</td><td>ATK +12%, HIT +18</td><td>ATK +6%, HIT +12</td></tr><tr><td>7</td><td>ATK +14%, HIT +21</td><td>ATK +7%, HIT +14</td></tr><tr><td>8</td><td>ATK +16%, HIT +24</td><td>ATK +8%, HIT +16</td></tr><tr><td>9</td><td>ATK +18%, HIT +27</td><td>ATK +9%, HIT +18</td></tr><tr><td>10</td><td>ATK +20%, HIT +30</td><td>ATK +10%, HIT +20</td></tr></tbody></table>

</details>

<details>

<summary>Tenacity ( boosts Perfect HIT and <mark style="color:red;">Melee Physical Damage</mark> )</summary>

<table><thead><tr><th width="90">Level</th><th>Enchants Effects</th><th>Rebalance Effects on PvP Yoyo &#x26; WoE</th></tr></thead><tbody><tr><td>1</td><td>Perfect Hit +1, Increases physical melee damage by 2%</td><td>Perfect Hit +1, Increases physical melee damage by 1%</td></tr><tr><td>2</td><td>Perfect Hit +2, Increases physical melee damage by 4%</td><td>Perfect Hit +1, Increases physical melee damage by 2%</td></tr><tr><td>3</td><td>Perfect Hit +3, Increases physical melee damage by 6%</td><td>Perfect Hit +1, Increases physical melee damage by 3%</td></tr><tr><td>4</td><td>Perfect Hit +4, Increases physical melee damage by 8%</td><td>Perfect Hit +2, Increases physical melee damage by 4%</td></tr><tr><td>5</td><td>Perfect Hit +5, Increases physical melee damage by 10%</td><td>Perfect Hit +2, Increases physical melee damage by 5%</td></tr><tr><td>6</td><td>Perfect Hit +6, Increases physical melee damage by 12%</td><td>Perfect Hit +3, Increases physical melee damage by 6%</td></tr><tr><td>7</td><td>Perfect Hit +7, Increases physical melee damage by 14%</td><td>Perfect Hit +4, Increases physical melee damage by 7%</td></tr><tr><td>8</td><td>Perfect Hit +8, Increases physical melee damage by 16%</td><td>Perfect Hit +5, Increases physical melee damage by 8%</td></tr><tr><td>9</td><td>Perfect Hit +9, Increases physical melee damage by 18%</td><td>Perfect Hit +6, Increases physical melee damage by 9%</td></tr><tr><td>10</td><td>Perfect Hit +10, Increases physical melee damage by 20%</td><td>Perfect Hit +7, Increases physical melee damage by 10%</td></tr></tbody></table>

</details>

<details>

<summary>Master Archer ( boosts <mark style="color:purple;">ASPD</mark> and <mark style="color:yellow;">Ranged Attack Damage</mark> )</summary>

<table><thead><tr><th width="90">Level</th><th>Enchants Effects</th><th>Rebalance Effects on PvP Yoyo &#x26; WoE</th></tr></thead><tbody><tr><td>1</td><td>ASPD +1%, Increases physical ranged damage by 2%</td><td>ASPD +1%, Increases physical ranged damage by 1%</td></tr><tr><td>2</td><td>ASPD +2%, Increases physical ranged damage by 4%</td><td>ASPD +1%, Increases physical ranged damage by 2%</td></tr><tr><td>3</td><td>ASPD +3%, Increases physical ranged damage by 6%</td><td>ASPD +1%, Increases physical ranged damage by 3%</td></tr><tr><td>4</td><td>ASPD +4%, Increases physical ranged damage by 8%</td><td>ASPD +2%, Increases physical ranged damage by 4%</td></tr><tr><td>5</td><td>ASPD +5%, Increases physical ranged damage by 10%</td><td>ASPD +2%, Increases physical ranged damage by 5%</td></tr><tr><td>6</td><td>ASPD +6%, Increases physical ranged damage by 12%</td><td>ASPD +3%, Increases physical ranged damage by 6%</td></tr><tr><td>7</td><td>ASPD +7%, Increases physical ranged damage by 14%</td><td>ASPD +4%, Increases physical ranged damage by 7%</td></tr><tr><td>8</td><td>ASPD +8%, Increases physical ranged damage by 16%</td><td>ASPD +5%, Increases physical ranged damage by 8%</td></tr><tr><td>9</td><td>ASPD +9%, Increases physical ranged damage by 18%</td><td>ASPD +6%, Increases physical ranged damage by 9%</td></tr><tr><td>10</td><td>ASPD +10%, Increases physical ranged damage by 20%</td><td>ASPD +7%, Increases physical ranged damage by 10%</td></tr></tbody></table>

</details>

<details>

<summary>Acute ( boosts <mark style="color:orange;">Critical Rate</mark> and <mark style="color:orange;">Critical Damage</mark> )</summary>

<table><thead><tr><th width="90">Level</th><th>Enchants Effects</th><th>Rebalance Effects on PvP Yoyo &#x26; WoE</th></tr></thead><tbody><tr><td>1</td><td>CRIT +3, Increases critical damage on targets by 10%.</td><td>CRIT +2, Increases critical damage on targets by 4%.</td></tr><tr><td>2</td><td>CRIT +6, Increases critical damage on targets by 20%.</td><td>CRIT +4, Increases critical damage on targets by 8%.</td></tr><tr><td>3</td><td>CRIT +9, Increases critical damage on targets by 30%.</td><td>CRIT +6, Increases critical damage on targets by 12%.</td></tr><tr><td>4</td><td>CRIT +12, Increases critical damage on targets by 40%.</td><td>CRIT +8, Increases critical damage on targets by 16%.</td></tr><tr><td>5</td><td>CRIT +15, Increases critical damage on targets by 50%.</td><td>CRIT +10, Increases critical damage on targets by 20%.</td></tr><tr><td>6</td><td>CRIT +18, Increases critical damage on targets by 60%.</td><td>CRIT +12, Increases critical damage on targets by 24%.</td></tr><tr><td>7</td><td>CRIT +21, Increases critical damage on targets by 70%.</td><td>CRIT +14, Increases critical damage on targets by 28%.</td></tr><tr><td>8</td><td>CRIT +24, Increases critical damage on targets by 80%.</td><td>CRIT +16, Increases critical damage on targets by 32%.</td></tr><tr><td>9</td><td>CRIT +27, Increases critical damage on targets by 90%.</td><td>CRIT +18, Increases critical damage on targets by 36%.</td></tr><tr><td>10</td><td>CRIT +30, Increases critical damage on targets by 100%.</td><td>CRIT +20, Increases critical damage on targets by 40%.</td></tr></tbody></table>

</details>

<details>

<summary>Magic Essence ( boosts <mark style="color:$primary;">MATK</mark> and <mark style="color:$success;">Reduces Variable Casting Time</mark> )</summary>

<table><thead><tr><th width="90">Level</th><th>Enchants Effects</th><th>Rebalance Effects on PvP Yoyo &#x26; WoE</th></tr></thead><tbody><tr><td>1</td><td>MATK +2%, Reduces the variable casting time 1%.</td><td>MATK +1%, Reduces the variable casting time 1%.</td></tr><tr><td>2</td><td>MATK +4%, Reduces the variable casting time 2%.</td><td>MATK +2%, Reduces the variable casting time 1%.</td></tr><tr><td>3</td><td>MATK +6%, Reduces the variable casting time 3%.</td><td>MATK +3%, Reduces the variable casting time 1%.</td></tr><tr><td>4</td><td>MATK +8%, Reduces the variable casting time 4%.</td><td>MATK +4%, Reduces the variable casting time 2%.</td></tr><tr><td>5</td><td>MATK +10%, Reduces the variable casting time 5%.</td><td>MATK +5%, Reduces the variable casting time 2%.</td></tr><tr><td>6</td><td>MATK +12%, Reduces the variable casting time 6%.</td><td>MATK +6%, Reduces the variable casting time 3%.</td></tr><tr><td>7</td><td>MATK +14%, Reduces the variable casting time 7%.</td><td>MATK +7%, Reduces the variable casting time 4%.</td></tr><tr><td>8</td><td>MATK +16%, Reduces the variable casting time 8%.</td><td>MATK +8%, Reduces the variable casting time 5%.</td></tr><tr><td>9</td><td>MATK +18%, Reduces the variable casting time 9%.</td><td>MATK +9%, Reduces the variable casting time 6%.</td></tr><tr><td>10</td><td>MATK +20%, Reduces the variable casting time 10%.</td><td>MATK +10%, Reduces the variable casting time 7%.</td></tr></tbody></table>

</details>

<details>

<summary>Affection ( boosts <mark style="color:blue;">MaxSP</mark> and <mark style="color:$warning;">healing recovery rate</mark> )</summary>

<table><thead><tr><th width="90">Level</th><th width="298">Enchants Effects</th><th>Rebalance Effects on PvP Yoyo &#x26; WoE</th></tr></thead><tbody><tr><td>1</td><td>MaxSP +2%, Increases the recovery rate of recovery skills by 4%</td><td>MaxSP +1%, Increases the recovery rate of recovery skills by 2%</td></tr><tr><td>2</td><td>MaxSP +4%, Increases the recovery rate of recovery skills by 8%</td><td>MaxSP +2%, Increases the recovery rate of recovery skills by 4%</td></tr><tr><td>3</td><td>MaxSP +6%, Increases the recovery rate of recovery skills by 12%</td><td>MaxSP +3%, Increases the recovery rate of recovery skills by 6%</td></tr><tr><td>4</td><td>MaxSP +8%, Increases the recovery rate of recovery skills by 16%</td><td>MaxSP +4%, Increases the recovery rate of recovery skills by 8%</td></tr><tr><td>5</td><td>MaxSP +10%, Increases the recovery rate of recovery skills by 20%</td><td>MaxSP +5%, Increases the recovery rate of recovery skills by 10%</td></tr><tr><td>6</td><td>MaxSP +12%, Increases the recovery rate of recovery skills by 24%</td><td>MaxSP +6%, Increases the recovery rate of recovery skills by 12%</td></tr><tr><td>7</td><td>MaxSP +14%, Increases the recovery rate of recovery skills by 28%</td><td>MaxSP +7%, Increases the recovery rate of recovery skills by 14%</td></tr><tr><td>8</td><td>MaxSP +16%, Increases the recovery rate of recovery skills by 32%</td><td>MaxSP +8%, Increases the recovery rate of recovery skills by 16%</td></tr><tr><td>9</td><td>MaxSP +18%, Increases the recovery rate of recovery skills by 36%</td><td>MaxSP +9%, Increases the recovery rate of recovery skills by 18%</td></tr><tr><td>10</td><td>MaxSP +20%, Increases the recovery rate of recovery skills by 40%</td><td>MaxSP +10%, Increases the recovery rate of recovery skills by 20%</td></tr></tbody></table>

</details>

<details>

<summary>Adamantine ( boosts <mark style="color:$danger;">MaxHP</mark> and <mark style="color:$info;">reduces Physical</mark> &#x26; <mark style="color:$info;">Magical damage</mark> )</summary>

<table><thead><tr><th width="90">Level</th><th>Enchants Effects</th><th>Rebalance Effects on PvP Yoyo &#x26; WoE</th></tr></thead><tbody><tr><td>1</td><td>MaxHP +2%, Reduce Physical &#x26; Magical Damage taken 2%.</td><td>MaxHP +1%, Reduce Physical &#x26; Magical Damage taken 1%.</td></tr><tr><td>2</td><td>MaxHP +4%, Reduce Physical &#x26; Magical Damage taken 4%.</td><td>MaxHP +2%, Reduce Physical &#x26; Magical Damage taken 2%.</td></tr><tr><td>3</td><td>MaxHP +6%, Reduce Physical &#x26; Magical Damage taken 6%.</td><td>MaxHP +3%, Reduce Physical &#x26; Magical Damage taken 3%.</td></tr><tr><td>4</td><td>MaxHP +8%, Reduce Physical &#x26; Magical Damage taken 8%.</td><td>MaxHP +4%, Reduce Physical &#x26; Magical Damage taken 4%.</td></tr><tr><td>5</td><td>MaxHP +10%, Reduce Physical &#x26; Magical Damage taken 10%.</td><td>MaxHP +5%, Reduce Physical &#x26; Magical Damage taken 5%.</td></tr><tr><td>6</td><td>MaxHP +12%, Reduce Physical &#x26; Magical Damage taken 12%.</td><td>MaxHP +6%, Reduce Physical &#x26; Magical Damage taken 6%.</td></tr><tr><td>7</td><td>MaxHP +14%, Reduce Physical &#x26; Magical Damage taken 14%.</td><td>MaxHP +7%, Reduce Physical &#x26; Magical Damage taken 7%.</td></tr><tr><td>8</td><td>MaxHP +16%, Reduce Physical &#x26; Magical Damage taken 16%.</td><td>MaxHP +8%, Reduce Physical &#x26; Magical Damage taken 8%.</td></tr><tr><td>9</td><td>MaxHP +18%, Reduce Physical &#x26; Magical Damage taken 18%.</td><td>MaxHP +9%, Reduce Physical &#x26; Magical Damage taken 9%.</td></tr><tr><td>10</td><td>MaxHP +20%, Reduce Physical &#x26; Magical Damage taken 20%.</td><td>MaxHP +10%, Reduce Physical &#x26; Magical Damage taken 10%.</td></tr></tbody></table>

</details>
