# Old Glast Heim

<h2 align="center">🕯️ <strong>Old Glast Heim: The Fall of Light</strong></h2>

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Long ago, **Glast Heim** stood as the holy capital of Rune-Midgard — a city of faith, order, and divine blessing.\
Led by **King Schmitz Hemlein**, it was home to the bravest knights and the most devout priests. Among them were two legendary warriors: **Heinrich** and **Amdarais**, sworn brothers in arms.

But even the brightest light casts the deepest shadow\...

***

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As demonic forces spread across the continent, King Schmitz sought a way to protect his people.\
The royal priests proposed a sacred ritual to summon *the god's protection*.\
Blinded by hope, the king agreed — unaware that the ritual drew not from the heavens, but from **the Abyss**.

What was meant to be salvation became the kingdom's curse.

***

<figure><img src="/files/vKQ6BW53gcBJjLLlEEfL" alt="" width="375"><figcaption></figcaption></figure>

The ritual unleashed a torrent of dark energy, corrupting everything it touched.\
Knights lost their sanity, priests became heretics, and the city's radiant towers turned black under the weight of despair.

**Amdarais**, once the king’s loyal protector, became the vessel of the Abyss — a twisted being of hatred and grief.\
King Schmitz was cursed into an eternal phantom, doomed to watch over the ruins he caused.\
Only **Heinrich** survived, burdened with guilt for failing to save them.

***

<figure><img src="/files/nIMJ7UrCUBJ4fn9diffb" alt=""><figcaption></figcaption></figure>

Centuries later, a **Time Rift** opens within the ruins of Glast Heim.\
Adventurers who enter are transported to the city’s final days — where they join **Sir Heinrich** in a desperate attempt to stop the fall.

But destiny cannot be rewritten.\
Even as Amdarais is defeated, the curse remains — forever binding Glast Heim to its tragic fate.

***

<h2 align="center"><span data-gb-custom-inline data-tag="emoji" data-code="1f570">🕰️</span> <a href="/pages/FGoPeC8ZL9yPW2ivZirL">OLD GLAST HEIM MEMORIAL DUNGEON</a></h2>


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