# 1st Job Shadow Gear

You can purchase **1st Job Shadow Gear** from the Cash Shop for <mark style="color:yellow;">**89.000 Cash Coins**</mark>.\
Each purchase grants <mark style="color:$success;">1 random piece</mark> of **1st Job Shadow Gear** and a bonus of **10** ![](https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FJS7c6KKOBenE10t4krlz%2Fimage.png?alt=media\&token=d256fdd6-d350-4a87-a8ce-67b3e823e8d1) <mark style="color:orange;">**Odin Prize Medals**</mark>.

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FQl7cZWjC1D6uebW8G8Qu%2Fimage.png?alt=media&#x26;token=465f7cb1-855d-4442-975c-9a5a1e494a23" alt=""><figcaption></figcaption></figure>

<mark style="color:yellow;">**Important Notice**</mark>**:**

* The box purchased from the Cash Shop is <mark style="color:$danger;">**untradeable**</mark>.
* 1st Job Shadow ( PvE type ) becomes <mark style="color:$success;">**tradeable**</mark>**&#x20;after opening the box**.
* 1st Job Shadow is **class-restricted** and can only be used by its respective class.
* **Not usable in PvP Arena or WoE**, but you can still equip it in **PvP field maps**.
* Effects **only work on monsters**. <mark style="background-color:$danger;">If used against other players, damage will be reduced to</mark> <mark style="background-color:$danger;"></mark><mark style="background-color:$danger;">**1**</mark>.

***

### :bow\_and\_arrow: Archer Set

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FtD2JoiI70G1AGzuAGP0S%2Farcshadow.gif?alt=media&#x26;token=85837b9f-4b1e-424b-8815-ce76b56173b8" alt=""><figcaption></figcaption></figure>

<mark style="color:orange;">**Archer Set Bonus**</mark>**:**

When using <mark style="color:$warning;">**Double Strafe**</mark>, you have a chance to transform into *<mark style="color:$success;">**Kavach Icarus**</mark>*, increasing <mark style="color:$danger;">**Long-Range Damage**</mark> by 25% for 5 seconds. The activation chance increases based on the Shadow set’s refine level, with an additional 1% chance for each refine level across the entire set combo.

<table><thead><tr><th width="250">Item</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FtdzSDPXaD3it6qW0XMuT%2Fimage.png?alt=media&#x26;token=0d04506c-d0af-4c21-9f58-98e05b477bca" alt=""> Archer Shadow Pendant</td><td>MaxHP +30 per upgrade level of the item.<br><mark style="color:$warning;"><strong>Double Strafe</strong></mark> Damage +5%.<br>Each refine level increases <mark style="color:$warning;"><strong>Double Strafe</strong></mark> damage by an additional 2%.</td></tr><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FbDLVbrciRUX17R3D827D%2Fimage.png?alt=media&#x26;token=3b830cbd-65f7-443e-aac1-e20e3dfc8080" alt=""> Archer Shadow Earring</td><td>MaxHP +30 per upgrade level of the item.<br>Normal attacks have a chance to automatically cast <mark style="color:$warning;"><strong>Double Strafe</strong></mark>, based on your learned <mark style="color:$warning;"><strong>Double Strafe</strong></mark> level.<br>Each refine level increases the activation chance by 1%.</td></tr></tbody></table>

***

### :person\_fencing: Swordsman Set

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FKOFkkzCFWHww3Jd5wknV%2Fswdshadow.gif?alt=media&#x26;token=f7f26bbf-0691-4e18-81f3-3739d0e40724" alt=""><figcaption></figcaption></figure>

<mark style="color:orange;">**Swordsman Set Bonus**</mark>**:** \
When using <mark style="color:$warning;">**Bash**</mark>, you have a chance to transform into *<mark style="color:$success;">**Egnigem Cenia**</mark>*, increasing <mark style="color:$danger;">**Melee Physical Damage**</mark> by 25% for 5 seconds. The activation chance increases based on the Shadow set’s refine level, with an additional 1% chance for each refine level across the entire set combo.

<table><thead><tr><th width="250">Item</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FtdzSDPXaD3it6qW0XMuT%2Fimage.png?alt=media&#x26;token=0d04506c-d0af-4c21-9f58-98e05b477bca" alt=""> Swordsman Shadow Pendant</td><td>MaxHP +30 per upgrade level of the item.<br>Increase <mark style="color:$warning;"><strong>Bash</strong></mark> damage by 10%.<br>Each refine level increases <mark style="color:$warning;"><strong>Bash</strong></mark> damage by an additional 2%.</td></tr><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FbDLVbrciRUX17R3D827D%2Fimage.png?alt=media&#x26;token=3b830cbd-65f7-443e-aac1-e20e3dfc8080" alt=""> Swordsman Shadow Earring</td><td>MaxHP +30 per upgrade level of the item.<br>When performing a normal attack, you have a chance to automatically cast <mark style="color:$warning;"><strong>Bash</strong></mark>, based on your learned <mark style="color:$warning;"><strong>Bash</strong></mark> level.<br>Each refine level increases the activation chance by 1%.</td></tr></tbody></table>

***

### :dagger: Thief Set

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FP0d1zGSWL7Ioo5ZMdVCd%2Fthiefshadow.gif?alt=media&#x26;token=f78477f1-5481-4c92-bbc4-ab5517455e92" alt=""><figcaption></figcaption></figure>

<mark style="color:orange;">**Thief Set Bonus**</mark>**:** \
When using <mark style="color:$warning;">**Envenom**</mark>, you have a chance to transform into *<mark style="color:$success;">**Wickebine Tres**</mark>*, increasing <mark style="color:$danger;">**Melee Physical Damage**</mark> by 25% for 5 seconds. The activation chance increases based on the Shadow set’s refine level, with an additional 1% chance for each refine level across the entire set combo.

<table><thead><tr><th width="250">Item</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FtdzSDPXaD3it6qW0XMuT%2Fimage.png?alt=media&#x26;token=0d04506c-d0af-4c21-9f58-98e05b477bca" alt=""> Thief Shadow Pendant</td><td>MaxHP +30 per upgrade level of the item.<br>Increase <mark style="color:$warning;"><strong>Envenom</strong></mark> damage by 20%.<br>Each refine level increases <mark style="color:$warning;"><strong>Envenom</strong></mark> damage by an additional 3%.</td></tr><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FbDLVbrciRUX17R3D827D%2Fimage.png?alt=media&#x26;token=3b830cbd-65f7-443e-aac1-e20e3dfc8080" alt=""> Thief Shadow Earring</td><td>MaxHP +30 per upgrade level of the item.<br>Normal attacks have a chance to automatically cast <mark style="color:$warning;"><strong>Envenom</strong></mark>, based on your learned <mark style="color:$warning;"><strong>Envenom</strong></mark> level.<br>Each refine level increases the activation chance by 1%.</td></tr></tbody></table>

***

### :axe: Merchant Set

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FqUBWGrvoCbIHVrVajKxv%2Fbsshadow.gif?alt=media&#x26;token=5b0bd975-96b4-421c-bca0-0a0015d24868" alt=""><figcaption></figcaption></figure>

<mark style="color:orange;">**Merchant Set Bonus**</mark>**:**\
When using <mark style="color:$warning;">**Mammonite**</mark>, you have a chance to transform into *<mark style="color:$success;">**Armeyer Dinze**</mark>*, increasing <mark style="color:$danger;">**Melee Physical Damage**</mark> by 25% for 5 seconds. The activation chance increases based on the Shadow set’s refine level, granting an additional 1% chance per refine level across the entire set combo.

<table><thead><tr><th width="250">Item</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FtdzSDPXaD3it6qW0XMuT%2Fimage.png?alt=media&#x26;token=0d04506c-d0af-4c21-9f58-98e05b477bca" alt=""> Merchant Shadow Pendant</td><td>MaxHP +30 per upgrade level of the item.<br>Increase <mark style="color:$warning;"><strong>Mammonite</strong></mark> damage by 10%.<br>Each refine level increases <mark style="color:$warning;"><strong>Mammonite</strong></mark> damage by an additional 2%.</td></tr><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FbDLVbrciRUX17R3D827D%2Fimage.png?alt=media&#x26;token=3b830cbd-65f7-443e-aac1-e20e3dfc8080" alt=""> Merchant Shadow Earring</td><td>MaxHP +30 per upgrade level of the item.<br>Normal attacks have a chance to automatically cast <mark style="color:$warning;"><strong>Mammonite</strong></mark>, based on your learned <mark style="color:$warning;"><strong>Mammonite</strong></mark> level.<br>Each refine level increases the activation chance by 1%.<br>Each refine level reduces <mark style="color:$warning;"><strong>Mammonite</strong></mark> Zeny cost by 10%.</td></tr></tbody></table>

***

### :field\_hockey: Magician Set

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FZx4U8oVk01wFj5zaQkHC%2Fmageshadow.gif?alt=media&#x26;token=91e4860f-57e5-4ced-8b81-f8883d19ae27" alt="" width="335"><figcaption></figcaption></figure>

<mark style="color:orange;">**Magician Set Bonus**</mark>**:**\
When using <mark style="color:red;">**Fire Bolt**</mark>, <mark style="color:$primary;">**Cold Bolt**</mark>, or <mark style="color:yellow;">**Lightning Bolt**</mark>, you have a chance to transform into *<mark style="color:$success;">**Laurell Weinder**</mark>*, increasing <mark style="color:blue;">**Magical Damage**</mark> by 25% for 5 seconds. The activation chance increases based on the Shadow set’s refine level, granting an additional 1% chance per refine level across the entire set combo.

<table><thead><tr><th width="250">Item</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FtdzSDPXaD3it6qW0XMuT%2Fimage.png?alt=media&#x26;token=0d04506c-d0af-4c21-9f58-98e05b477bca" alt=""> Magician Shadow Pendant</td><td>MaxHP +30 per upgrade level of the item.<br>Increase <mark style="color:red;"><strong>Fire Bolt</strong></mark>, <mark style="color:$primary;"><strong>Cold Bolt</strong></mark>, and <mark style="color:yellow;"><strong>Lightning Bolt</strong></mark> damage by 10%.<br>Each refine level increases <mark style="color:red;"><strong>Fire Bolt</strong></mark>, <mark style="color:$primary;"><strong>Cold Bolt</strong></mark>, and <mark style="color:yellow;"><strong>Lightning Bolt</strong></mark> damage by an additional 2%.</td></tr><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FbDLVbrciRUX17R3D827D%2Fimage.png?alt=media&#x26;token=3b830cbd-65f7-443e-aac1-e20e3dfc8080" alt=""> Magician Shadow Earring</td><td>MaxHP +30 per upgrade level of the item.<br>When casting <mark style="color:red;"><strong>Fire Bolt</strong></mark>, <mark style="color:$primary;"><strong>Cold Bolt</strong></mark>, or <mark style="color:yellow;"><strong>Lightning Bolt</strong></mark>, you have a chance to automatically cast an additional Bolt skill, based on the Bolt used.<br>Each refine level increases the activation chance by 4%, up to a maximum of 40%.</td></tr></tbody></table>

***

### :cross: Acolyte Set

<figure><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FSmMKvy4RuyWPW8MxCtlA%2Facoshadow.gif?alt=media&#x26;token=4cf33e90-39fa-4475-a38f-be353521ea54" alt="" width="335"><figcaption></figcaption></figure>

<mark style="color:orange;">**Acolyte Set Bonus**</mark>**:**\
When using <mark style="color:$danger;">**Heal**</mark>, you have a chance to transform into *<mark style="color:$success;">**Errende Ebecee**</mark>*, increasing <mark style="color:green;">**Heal effectiveness**</mark> by 25% for 5 seconds. The activation chance increases based on the Shadow set’s refine level, granting an additional 1% chance per refine level across the entire set combo.

<table><thead><tr><th width="250">Item</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FtdzSDPXaD3it6qW0XMuT%2Fimage.png?alt=media&#x26;token=0d04506c-d0af-4c21-9f58-98e05b477bca" alt=""> Acolyte Shadow Pendant</td><td>MaxHP +30 per upgrade level of the item.<br>Increase <mark style="color:green;"><strong>Heal effectiveness</strong></mark> by 5% per refine level.<br>Increase <mark style="color:$info;"><strong>Restorative item effectiveness</strong></mark> by 3% per refine level.</td></tr><tr><td><img src="https://571304734-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FshPSNEyqAuSjOWuAbIAW%2Fuploads%2FbDLVbrciRUX17R3D827D%2Fimage.png?alt=media&#x26;token=3b830cbd-65f7-443e-aac1-e20e3dfc8080" alt=""> Acolyte Shadow Earring</td><td>MaxHP +30 per upgrade level of the item.<br>When receiving a physical attack, you have a chance to automatically cast <mark style="color:$danger;"><strong>Heal</strong></mark> on yourself, based on your learned <mark style="color:$danger;"><strong>Heal</strong></mark> level.<br>Each refine level increases the activation chance by 1%.</td></tr></tbody></table>
