πŸ—‘οΈTraditional Weapon: Keris

❓ What is Keris

A traditional Dewata dagger forged using ancient techniques. The Keris channels mystical energy, allowing its wielder to recover HP while attacking. Type: Dagger Slot: 1 Attack: 107 Weapon Level: 3 Weight: 70 Usable by: Swordsman, Mage, Archer

Effects:

  • MATK +70

  • 2% chance to absorb 10% of damage dealt as HP per attack

Most importantly, this Keris can be enchanted.


⁉️ How to make Keris

  1. Speak with Gatti at Dewata Field ( 127,240 ) near the gate of the Jati Tribe entrance. Gatti doesn't know the name of the place. Answer "Dewata Island" when he asks. After that, he will laugh at you and say you're crazy.

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He will verify whether you have been certified by the Jaty Tribe. To proceed, you must have the Shining Feather of Cendrawasih from the Dewata Legend Story Quest.

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  1. Gatti will then tell you about a lost blueprint of a traditional weapon he discovered in Dewata. He will ask you to collect 100 Comodo Leathers to recreate it.


  1. After collecting the required items, speak with him again. He will use the materials to craft the weapon’s handle, rewarding you with a Keris Hilt.

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  1. To complete the weapon, speak with him again. He will ask you to gather:

    • Comodo Leathers Γ—100

    • Steel Γ—20

    • Oridecon Γ—10


  1. Bring the materials, including the Keris Hilt, to Gatti, and he will finalize the weapon. You will receive a Keris[1].


♻️ Crafting Additional Keris

After completing the initial quest, you can create additional Keris[1] weapons as many times as needed.

  1. Talk to Whitesmith Gatti and tell him you want another weapon.

  2. He will ask you to gather 50 Comodo Leathers and 1 Log to craft a new hilt.

  3. To complete the weapon, you must then collect 70 Comodo Leathers, 20 Steel, and 10 Oridecon


πŸ†™ Keris Enchant

You can ask Gatti to further enhance your Keris[1] capabilities. Each enchantment attempt costs 100.000 Zeny and you must equip the Keris you want to enchant.

  • A weapon can have up to 2 enchantments.

  • Enchantments can only be reset once the weapon has 2 enchant options.

  • Resetting the enchantments requires an additional 100.000 Zeny.


πŸ”© Possible Keris Enchant

Option 1
Option 2

STR: +1, +2, +3

STR: +1, +2, +3, +4

AGI: +1, +2, +3

AGI: +1, +2, +3, +4

VIT: +1, +2, +3

VIT: +1, +2, +3, +4

INT: +1, +2, +3

INT: +1, +2, +3, +4

DEX: +1, +2, +3

DEX: +1, +2, +3, +4

LUK: +1, +2, +3

LUK: +1, +2, +3, +4

MDEF: +2, +4

MDEF: +2, +4, +6

DEF: +3, +6, +9

DEF: +3, +6, +9

HP: +100, +200, +300

HP: +100, +200, +300, +400

SP: +50, +100

SP: +50, +100

CRIT: +5, +7

CRIT: +5, +7

ATK: +2%, +3%

ATK: +2%, +3%

MATK: +2%, +3%

MATK: +2%, +3%

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