π‘οΈTraditional Weapon: Keris
β What is Keris

A traditional Dewata dagger forged using ancient techniques. The Keris channels mystical energy, allowing its wielder to recover HP while attacking. Type: Dagger Slot: 1 Attack: 107 Weapon Level: 3 Weight: 70 Usable by: Swordsman, Mage, Archer
Effects:
MATK +70
2% chance to absorb 10% of damage dealt as HP per attack
Most importantly, this Keris can be enchanted.
βοΈ How to make Keris
Speak with Gatti at Dewata Field ( 127,240 ) near the gate of the Jati Tribe entrance. Gatti doesn't know the name of the place. Answer "Dewata Island" when he asks. After that, he will laugh at you and say you're crazy.
He will verify whether you have been certified by the Jaty Tribe. To proceed, you must have the Shining Feather of Cendrawasih from the Dewata Legend Story Quest.

/navi dew_fild01 127/240
Gatti will then tell you about a lost blueprint of a traditional weapon he discovered in Dewata. He will ask you to collect 100
Comodo Leathers to recreate it.

After collecting the required items, speak with him again. He will use the materials to craft the weaponβs handle, rewarding you with a
Keris Hilt.
Do not lose the hilt or you will have to repeat step 2.

To complete the weapon, speak with him again. He will ask you to gather:
Comodo Leathers Γ100
Steel Γ20
Oridecon Γ10

Bring the materials, including the
Keris Hilt, to Gatti, and he will finalize the weapon. You will receive a
Keris[1].

β»οΈ Crafting Additional Keris

After completing the initial quest, you can create additional
Keris[1] weapons as many times as needed.
Talk to Whitesmith Gatti and tell him you want another weapon.
He will ask you to gather 50
Comodo Leathers and 1
Log to craft a new hilt.To complete the weapon, you must then collect 70
Comodo Leathers, 20
Steel, and 10
Oridecon
π Keris Enchant
You can ask Gatti to further enhance your
Keris[1] capabilities. Each enchantment attempt costs 100.000 Zeny and you must equip the Keris you want to enchant.
A weapon can have up to 2 enchantments.
Enchantments can only be reset once the weapon has 2 enchant options.
Resetting the enchantments requires an additional 100.000 Zeny.

π© Possible Keris Enchant
STR: +1, +2, +3
STR: +1, +2, +3, +4
AGI: +1, +2, +3
AGI: +1, +2, +3, +4
VIT: +1, +2, +3
VIT: +1, +2, +3, +4
INT: +1, +2, +3
INT: +1, +2, +3, +4
DEX: +1, +2, +3
DEX: +1, +2, +3, +4
LUK: +1, +2, +3
LUK: +1, +2, +3, +4
MDEF: +2, +4
MDEF: +2, +4, +6
DEF: +3, +6, +9
DEF: +3, +6, +9
HP: +100, +200, +300
HP: +100, +200, +300, +400
SP: +50, +100
SP: +50, +100
CRIT: +5, +7
CRIT: +5, +7
ATK: +2%, +3%
ATK: +2%, +3%
MATK: +2%, +3%
MATK: +2%, +3%
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