πŸ“°Biolabs Entrance

In OGXAOR, to enter the Bio Laboratory dungeon, you are required to complete a series of quests beforehand. Alternatively, you may purchase a Quest Clearance Certificate for 25.000 Cash Coins from the Item Mall.


Biolabs Entrance Quest

  1. Proceed to the 3 o’clock direction of Lighthalzen.

    • There, you’ll find a guard blocking access to the slum area. Don’t worry, keep talking to him repeatedly, and you’ll eventually be allowed to enter.

    • Note: If a yellow announcement appears stating, β€œLaw Enforcement: Attention citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!” all Mobsters in Lighthalzen must be defeated before you can attempt to sneak past the guard and enter the slums.

    • Note: Completing the Friendship Quest will grant you access to the slums regardless of the current situation.

/navi lighthalzen 267/200


  1. Proceed forward and meet Fishbone at Lighthalzen ( 340 ,224 ).

    Speak with him repeatedly to learn that he is actually a former researcher. Continue talking to him and pleading your case until he eventually requests 20Jellopy in exchange for the information. After handing over the items, ask him to send you to the maze.

/navi lighthalzen 340/224


  1. Type /where while inside until you reach one of the following coordinates:

    • [ 67,193 ] β†’ Move in this order: 12, 3, 9, 12, 9 o’clock.

    • [ 66,136 ] β†’ Move in this order: 3, 12, 6, 6, 9 o’clock.

    • [ 67,74 ] β†’ Move in this order: 6, 3, 9, 6, 9 o’clock.

    You will then be transported to a room filled with scattered documents at lhz_cube ( 248,184 ).


  1. Examine the Bed, select Under the bed and you'll get a Short Stick.

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You will not actually receive the β€œShort Stick” item or several similar items later on; they are only part of the quest dialogue.


  1. Examine the Desk ( Under the desk ), and you will obtain another Short Stick.

    The two sticks will automatically combine to form a Long Stick.


  1. Check under the bed and enter β€œLong Stick” when prompted. You will then obtain a Cube.


  1. Examine the goblet on the table beside the bookshelf. Check its contents, and you will obtain a Rusty Key.


  1. Move toward the wall near the desk. You will see a cabinet labeled Chemicals. Examine it and enter β€œRusty Key” when prompted to obtain a Green Key.


  1. Move to the cabinet on the right side of the room. Examine it and enter β€œGreen Key” when prompted. You will obtain a Polygon.


  1. Next, examine the bundles of files on the ground. You will obtain a Red Key.


  1. Examine the drawer next to the bed and enter β€œRed Key” when prompted. You will obtain a Jackknife.


  1. Examine the picture above the desk and choose the option to move it. Enter β€œJackknife” when prompted. You will receive a set of numbers, take a screenshot, or click the "Picture" again to check which number sequence you obtained.


  1. Now, move to the right-hand corner of the room to find a chest. Open it and take the Axe inside.


  1. Move to the barrel and examine it. Enter β€œAxe” when prompted.

    Then examine the barrel again. It will ask for a 9-digit number. After entering the correct sequence, you will obtain a Yellow Key. 4 9 3 7 6 2 8 6 6 OR 4 3 2 9 1 6 8 2 7 OR 3 6 4 1 2 8 7 1 5


  1. Now, examine the Power Generator and enter β€œYellow Key” when prompted.


  1. Then, move to the status light beside the bed. Smash the light bulb, and you will obtain a Black Key.


  1. Examine the large Experiment Tube on the left-hand side of the room and enter β€œBlack Key” when prompted. You will obtain an Oval.


  1. Go to the box beside the cabinet and examine it. You will see three options: Oval Shape, Cube Shape, and Polygon Shape.

    For each option, enter the corresponding keyword: β€œOval,” β€œCube,” and β€œPolygon.” After entering them, examine the box again. You will eventually obtain a Laboratory Permit.


  1. Go back to the Experiment Tube and examine it again. Enter β€œLaboratory Permit” when prompted. Select β€œGo down.” Walk straight ahead and enter the portal. After exiting, you will find yourself back outside, near the Underwater Tunnel.


  1. After completing this quest, players have two ways to enter the Biolabs Dungeon:

  • Biolabs Dungeon 1F: Speak to the Regenschirm Guard ( lhz_in01 24,140 ) inside Rekenber Headquarters ( Lighthalzen 103,244 ) while carrying a Laboratory Permit and equipping Geek Glasses and Grandpa Beard.

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It is recommended to choose the second option, as it is closer. From Biolabs Dungeon 2F, you can move to 1F directly, without needing to enter through the first option.

  • Biolabs Dungeon 2F: Enter the Underwater Tunnel ( Lighthalzen 311,302 ) and walk straight ahead to the portal.

/navi lighthalzen 311/302

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