🪄Nightmare Biolab Headgear Enchant

You can now enchant ALL HEADGEARS in the Biolab update — not only Nightmare Biolab Headgears, but every headgear, including those obtained from Origin Scrolls and Memorial Headgears.
❗ Enchant Mechanics
To enchant your headgear, you must talk to Wandering Mind inside the Nightmare Biolab Room.

To perform a normal enchant, you will need:
Cursed Fragments x10 Dropped from Bio Laboratory 2nd/3rd Floor monsters.50.000z fee.
To reset the enchant, you will need
Sentimental Fragments x10
Dropped from Bio Laboratory 3rd Floor monsters.

The first enchant is applied to the 4th slot. The second enchant is applied to the 3rd slot. The final enchant is applied to the 2nd slot.
When you perform an enchant, the options you receive are random. If you are not satisfied, you can reset the enchant at any stage, regardless of the current slot.
📰Enchant List:
2nd slot
STR
1 ~ 3
AGI
1 ~ 3
VIT
1 ~ 3
INT
1 ~ 3
DEX
1 ~ 3
LUK
1 ~ 3
Mettle Lv1
boosts ATK and HIT
Tenacity Lv1
boosts Perfect HIT and Melee Physical Damage )
Master Archer Lv1
boosts ASPD and Ranged Attack Damage
Acute Lv1
boosts Critical Rate and Critical Damage
Magic Essence Lv1
boosts MATK and Reduces Variable Casting Time
Affection Lv1
boosts MaxSP and healing recovery rate
Adamantine Lv1
boosts MaxHP and reduces Physical & Magical damage
⭐Special Enchant Upgrade
If you are lucky, you may obtain a ⭐Special Enchant, which is only available on the final enchant ( 2nd slot ).
If you obtain a Special Enchant, you can upgrade its tier using
Cursed Fragments.
The required amount depends on the current tier level.
If the upgrade fails, your headgear will not be destroyed, but its tier will decrease by 1 ( minimum Tier 1 ). This will not affect the enchants in the 3rd and 4th slots.
🆙Special Enchant Upgrade Rate:
1
-
-
2
20
70%
3
40
50%
4
50
35%
5
70
25%
6
100
18%
7
150
13%
8
250
9%
9
500
6%
10
1.000
4%
🔮Special Enchant Upgrade Effect:
Mettle ( boosts ATK and HIT )
1
ATK +2%, HIT +3
ATK +1%, HIT +2
2
ATK +4%, HIT +6
ATK +2%, HIT +4
3
ATK +6%, HIT +9
ATK +3%, HIT +6
4
ATK +8%, HIT +12
ATK +4%, HIT +8
5
ATK +10%, HIT +15
ATK +5%, HIT +10
6
ATK +12%, HIT +18
ATK +6%, HIT +12
7
ATK +14%, HIT +21
ATK +7%, HIT +14
8
ATK +16%, HIT +24
ATK +8%, HIT +16
9
ATK +18%, HIT +27
ATK +9%, HIT +18
10
ATK +20%, HIT +30
ATK +10%, HIT +20
Tenacity ( boosts Perfect HIT and Melee Physical Damage )
1
Perfect Hit +1, Increases physical melee damage by 2%
Perfect Hit +1, Increases physical melee damage by 1%
2
Perfect Hit +2, Increases physical melee damage by 4%
Perfect Hit +1, Increases physical melee damage by 2%
3
Perfect Hit +3, Increases physical melee damage by 6%
Perfect Hit +1, Increases physical melee damage by 3%
4
Perfect Hit +4, Increases physical melee damage by 8%
Perfect Hit +2, Increases physical melee damage by 4%
5
Perfect Hit +5, Increases physical melee damage by 10%
Perfect Hit +2, Increases physical melee damage by 5%
6
Perfect Hit +6, Increases physical melee damage by 12%
Perfect Hit +3, Increases physical melee damage by 6%
7
Perfect Hit +7, Increases physical melee damage by 14%
Perfect Hit +4, Increases physical melee damage by 7%
8
Perfect Hit +8, Increases physical melee damage by 16%
Perfect Hit +5, Increases physical melee damage by 8%
9
Perfect Hit +9, Increases physical melee damage by 18%
Perfect Hit +6, Increases physical melee damage by 9%
10
Perfect Hit +10, Increases physical melee damage by 20%
Perfect Hit +7, Increases physical melee damage by 10%
Master Archer ( boosts ASPD and Ranged Attack Damage )
1
ASPD +1%, Increases physical ranged damage by 2%
ASPD +1%, Increases physical ranged damage by 1%
2
ASPD +2%, Increases physical ranged damage by 4%
ASPD +1%, Increases physical ranged damage by 2%
3
ASPD +3%, Increases physical ranged damage by 6%
ASPD +1%, Increases physical ranged damage by 3%
4
ASPD +4%, Increases physical ranged damage by 8%
ASPD +2%, Increases physical ranged damage by 4%
5
ASPD +5%, Increases physical ranged damage by 10%
ASPD +2%, Increases physical ranged damage by 5%
6
ASPD +6%, Increases physical ranged damage by 12%
ASPD +3%, Increases physical ranged damage by 6%
7
ASPD +7%, Increases physical ranged damage by 14%
ASPD +4%, Increases physical ranged damage by 7%
8
ASPD +8%, Increases physical ranged damage by 16%
ASPD +5%, Increases physical ranged damage by 8%
9
ASPD +9%, Increases physical ranged damage by 18%
ASPD +6%, Increases physical ranged damage by 9%
10
ASPD +10%, Increases physical ranged damage by 20%
ASPD +7%, Increases physical ranged damage by 10%
Acute ( boosts Critical Rate and Critical Damage )
1
CRIT +3, Increases critical damage on targets by 10%.
CRIT +2, Increases critical damage on targets by 4%.
2
CRIT +6, Increases critical damage on targets by 20%.
CRIT +4, Increases critical damage on targets by 8%.
3
CRIT +9, Increases critical damage on targets by 30%.
CRIT +6, Increases critical damage on targets by 12%.
4
CRIT +12, Increases critical damage on targets by 40%.
CRIT +8, Increases critical damage on targets by 16%.
5
CRIT +15, Increases critical damage on targets by 50%.
CRIT +10, Increases critical damage on targets by 20%.
6
CRIT +18, Increases critical damage on targets by 60%.
CRIT +12, Increases critical damage on targets by 24%.
7
CRIT +21, Increases critical damage on targets by 70%.
CRIT +14, Increases critical damage on targets by 28%.
8
CRIT +24, Increases critical damage on targets by 80%.
CRIT +16, Increases critical damage on targets by 32%.
9
CRIT +27, Increases critical damage on targets by 90%.
CRIT +18, Increases critical damage on targets by 36%.
10
CRIT +30, Increases critical damage on targets by 100%.
CRIT +20, Increases critical damage on targets by 40%.
Magic Essence ( boosts MATK and Reduces Variable Casting Time )
1
MATK +2%, Reduces the variable casting time 1%.
MATK +1%, Reduces the variable casting time 1%.
2
MATK +4%, Reduces the variable casting time 2%.
MATK +2%, Reduces the variable casting time 1%.
3
MATK +6%, Reduces the variable casting time 3%.
MATK +3%, Reduces the variable casting time 1%.
4
MATK +8%, Reduces the variable casting time 4%.
MATK +4%, Reduces the variable casting time 2%.
5
MATK +10%, Reduces the variable casting time 5%.
MATK +5%, Reduces the variable casting time 2%.
6
MATK +12%, Reduces the variable casting time 6%.
MATK +6%, Reduces the variable casting time 3%.
7
MATK +14%, Reduces the variable casting time 7%.
MATK +7%, Reduces the variable casting time 4%.
8
MATK +16%, Reduces the variable casting time 8%.
MATK +8%, Reduces the variable casting time 5%.
9
MATK +18%, Reduces the variable casting time 9%.
MATK +9%, Reduces the variable casting time 6%.
10
MATK +20%, Reduces the variable casting time 10%.
MATK +10%, Reduces the variable casting time 7%.
Affection ( boosts MaxSP and healing recovery rate )
1
MaxSP +2%, Increases the recovery rate of recovery skills by 4%
MaxSP +1%, Increases the recovery rate of recovery skills by 2%
2
MaxSP +4%, Increases the recovery rate of recovery skills by 8%
MaxSP +2%, Increases the recovery rate of recovery skills by 4%
3
MaxSP +6%, Increases the recovery rate of recovery skills by 12%
MaxSP +3%, Increases the recovery rate of recovery skills by 6%
4
MaxSP +8%, Increases the recovery rate of recovery skills by 16%
MaxSP +4%, Increases the recovery rate of recovery skills by 8%
5
MaxSP +10%, Increases the recovery rate of recovery skills by 20%
MaxSP +5%, Increases the recovery rate of recovery skills by 10%
6
MaxSP +12%, Increases the recovery rate of recovery skills by 24%
MaxSP +6%, Increases the recovery rate of recovery skills by 12%
7
MaxSP +14%, Increases the recovery rate of recovery skills by 28%
MaxSP +7%, Increases the recovery rate of recovery skills by 14%
8
MaxSP +16%, Increases the recovery rate of recovery skills by 32%
MaxSP +8%, Increases the recovery rate of recovery skills by 16%
9
MaxSP +18%, Increases the recovery rate of recovery skills by 36%
MaxSP +9%, Increases the recovery rate of recovery skills by 18%
10
MaxSP +20%, Increases the recovery rate of recovery skills by 40%
MaxSP +10%, Increases the recovery rate of recovery skills by 20%
Adamantine ( boosts MaxHP and reduces Physical & Magical damage )
1
MaxHP +2%, Reduce Physical & Magical Damage taken 2%.
MaxHP +1%, Reduce Physical & Magical Damage taken 1%.
2
MaxHP +4%, Reduce Physical & Magical Damage taken 4%.
MaxHP +2%, Reduce Physical & Magical Damage taken 2%.
3
MaxHP +6%, Reduce Physical & Magical Damage taken 6%.
MaxHP +3%, Reduce Physical & Magical Damage taken 3%.
4
MaxHP +8%, Reduce Physical & Magical Damage taken 8%.
MaxHP +4%, Reduce Physical & Magical Damage taken 4%.
5
MaxHP +10%, Reduce Physical & Magical Damage taken 10%.
MaxHP +5%, Reduce Physical & Magical Damage taken 5%.
6
MaxHP +12%, Reduce Physical & Magical Damage taken 12%.
MaxHP +6%, Reduce Physical & Magical Damage taken 6%.
7
MaxHP +14%, Reduce Physical & Magical Damage taken 14%.
MaxHP +7%, Reduce Physical & Magical Damage taken 7%.
8
MaxHP +16%, Reduce Physical & Magical Damage taken 16%.
MaxHP +8%, Reduce Physical & Magical Damage taken 8%.
9
MaxHP +18%, Reduce Physical & Magical Damage taken 18%.
MaxHP +9%, Reduce Physical & Magical Damage taken 9%.
10
MaxHP +20%, Reduce Physical & Magical Damage taken 20%.
MaxHP +10%, Reduce Physical & Magical Damage taken 10%.
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